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	<title>Comments on: Specific Solutions</title>
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	<link>http://www.codesimplicity.com/archives/28</link>
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	<pubDate>Mon, 08 Sep 2008 09:31:01 +0000</pubDate>
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		<title>By: Synonymous</title>
		<link>http://www.codesimplicity.com/archives/28#comment-285</link>
		<dc:creator>Synonymous</dc:creator>
		<pubDate>Wed, 23 Apr 2008 19:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.codesimplicity.com/archives/28#comment-285</guid>
		<description>"The Sims" is a Game
"Second Life" is a Chatroom</description>
		<content:encoded><![CDATA[<p>&#8220;The Sims&#8221; is a Game<br />
&#8220;Second Life&#8221; is a Chatroom</p>
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		<title>By: Kim Sullivan</title>
		<link>http://www.codesimplicity.com/archives/28#comment-281</link>
		<dc:creator>Kim Sullivan</dc:creator>
		<pubDate>Wed, 23 Apr 2008 06:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.codesimplicity.com/archives/28#comment-281</guid>
		<description>I've never played either of them, but I'm under the general impression that you can actually -play- Sims (the characters act somewhat independently), whereas you have to do everything in SL yourself. I never really thought about SL as a game. Although it is, but more in the table-top roll-your-dice RPG genre, where you have some basic rules, but the game is made by the game master and players. But you can "play" like that with almost any software. If The Sims were like a computer game of tic-tac-toe, then Second Life is like The Gimp - it has everything for you to play a game of tic tac toe (oh, the joy of implementing image recognition in script-fu), but it's not a game, it's a scriptable image editing program.

But generally, I agree with your article - the &lt;a href="http://en.wikipedia.org/wiki/KISS_principle" rel="nofollow"&gt;KISS principle&lt;/a&gt; still holds true :-D</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never played either of them, but I&#8217;m under the general impression that you can actually -play- Sims (the characters act somewhat independently), whereas you have to do everything in SL yourself. I never really thought about SL as a game. Although it is, but more in the table-top roll-your-dice RPG genre, where you have some basic rules, but the game is made by the game master and players. But you can &#8220;play&#8221; like that with almost any software. If The Sims were like a computer game of tic-tac-toe, then Second Life is like The Gimp - it has everything for you to play a game of tic tac toe (oh, the joy of implementing image recognition in script-fu), but it&#8217;s not a game, it&#8217;s a scriptable image editing program.</p>
<p>But generally, I agree with your article - the <a href="http://en.wikipedia.org/wiki/KISS_principle" rel="nofollow">KISS principle</a> still holds true <img src='http://www.codesimplicity.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /></p>
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		<title>By: Mark Smith</title>
		<link>http://www.codesimplicity.com/archives/28#comment-280</link>
		<dc:creator>Mark Smith</dc:creator>
		<pubDate>Tue, 22 Apr 2008 18:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.codesimplicity.com/archives/28#comment-280</guid>
		<description>Completely agreed.  As many times as I've really, really tried to get into Second Life, I have completely failed because of how the game itself &lt;em&gt;feels&lt;/em&gt;.  It is an amazing thing, and I really wish I could get into it, but I just haven't been able to.

EA has its share of problems, but they seem to generally understand how to make a product that appeals to people and accomplish what it sets out to do.

I'm somewhat worried about Spore.  &lt;code&gt;:&#124;&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Completely agreed.  As many times as I&#8217;ve really, really tried to get into Second Life, I have completely failed because of how the game itself <em>feels</em>.  It is an amazing thing, and I really wish I could get into it, but I just haven&#8217;t been able to.</p>
<p>EA has its share of problems, but they seem to generally understand how to make a product that appeals to people and accomplish what it sets out to do.</p>
<p>I&#8217;m somewhat worried about Spore.  <code> <img src='http://www.codesimplicity.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> </code></p>
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