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	<title>Comments on: Specific Solutions</title>
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		<title>By: Ape</title>
		<link>http://www.codesimplicity.com/post/specific-solutions/comment-page-1/#comment-2005</link>
		<dc:creator>Ape</dc:creator>
		<pubDate>Sat, 12 Jun 2010 12:00:47 +0000</pubDate>
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		<description>And how.</description>
		<content:encoded><![CDATA[<p>And how.</p>
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		<title>By: Synonymous</title>
		<link>http://www.codesimplicity.com/post/specific-solutions/comment-page-1/#comment-285</link>
		<dc:creator>Synonymous</dc:creator>
		<pubDate>Wed, 23 Apr 2008 19:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.codesimplicity.com/archives/28#comment-285</guid>
		<description>&quot;The Sims&quot; is a Game
&quot;Second Life&quot; is a Chatroom</description>
		<content:encoded><![CDATA[<p>&#8220;The Sims&#8221; is a Game<br />
&#8220;Second Life&#8221; is a Chatroom</p>
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		<title>By: Kim Sullivan</title>
		<link>http://www.codesimplicity.com/post/specific-solutions/comment-page-1/#comment-281</link>
		<dc:creator>Kim Sullivan</dc:creator>
		<pubDate>Wed, 23 Apr 2008 06:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.codesimplicity.com/archives/28#comment-281</guid>
		<description>I&#039;ve never played either of them, but I&#039;m under the general impression that you can actually -play- Sims (the characters act somewhat independently), whereas you have to do everything in SL yourself. I never really thought about SL as a game. Although it is, but more in the table-top roll-your-dice RPG genre, where you have some basic rules, but the game is made by the game master and players. But you can &quot;play&quot; like that with almost any software. If The Sims were like a computer game of tic-tac-toe, then Second Life is like The Gimp - it has everything for you to play a game of tic tac toe (oh, the joy of implementing image recognition in script-fu), but it&#039;s not a game, it&#039;s a scriptable image editing program.

But generally, I agree with your article - the &lt;a href=&quot;http://en.wikipedia.org/wiki/KISS_principle&quot; rel=&quot;nofollow&quot;&gt;KISS principle&lt;/a&gt; still holds true :-D</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never played either of them, but I&#8217;m under the general impression that you can actually -play- Sims (the characters act somewhat independently), whereas you have to do everything in SL yourself. I never really thought about SL as a game. Although it is, but more in the table-top roll-your-dice RPG genre, where you have some basic rules, but the game is made by the game master and players. But you can &#8220;play&#8221; like that with almost any software. If The Sims were like a computer game of tic-tac-toe, then Second Life is like The Gimp &#8211; it has everything for you to play a game of tic tac toe (oh, the joy of implementing image recognition in script-fu), but it&#8217;s not a game, it&#8217;s a scriptable image editing program.</p>
<p>But generally, I agree with your article &#8211; the <a href="http://en.wikipedia.org/wiki/KISS_principle" rel="nofollow">KISS principle</a> still holds true <img src='http://www.codesimplicity.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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		<title>By: Mark Smith</title>
		<link>http://www.codesimplicity.com/post/specific-solutions/comment-page-1/#comment-280</link>
		<dc:creator>Mark Smith</dc:creator>
		<pubDate>Tue, 22 Apr 2008 18:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.codesimplicity.com/archives/28#comment-280</guid>
		<description>Completely agreed.  As many times as I&#039;ve really, really tried to get into Second Life, I have completely failed because of how the game itself &lt;em&gt;feels&lt;/em&gt;.  It is an amazing thing, and I really wish I could get into it, but I just haven&#039;t been able to.

EA has its share of problems, but they seem to generally understand how to make a product that appeals to people and accomplish what it sets out to do.

I&#039;m somewhat worried about Spore.  &lt;code&gt;:&#124;&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Completely agreed.  As many times as I&#8217;ve really, really tried to get into Second Life, I have completely failed because of how the game itself <em>feels</em>.  It is an amazing thing, and I really wish I could get into it, but I just haven&#8217;t been able to.</p>
<p>EA has its share of problems, but they seem to generally understand how to make a product that appeals to people and accomplish what it sets out to do.</p>
<p>I&#8217;m somewhat worried about Spore.  <code> <img src='http://www.codesimplicity.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> </code></p>
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